Click! The Urban Adventure Game
Project Description:

In character as Dr. Parakeet, Interrogator Extraordinaire
Click! is an live-action interactive team-based mystery game designed to get middle school girls
interested in science and technology. In the most recent iteration of the game, 84 girls in teams
of four with a college aged mentor simultaneously participated in a five week training and two-day
adventure game weekend, complete with a sleepover party during the night. Training
mainly taught the girls the science and technology that they would need to
play the game. On the day of the game, girls traveled to various locations on
the North Side of Pittsburgh. The goal of the game was to solve a water
quality mystery about the Pittsburgh rivers, by talking to actors who served
as the characters of the game, and finding clues hidden in the designated locations.
My Role:
I joined the Click! Project shortly after its conception in 2004, and the
experience I received was as multifaceted as the team I worked with.
My primary task was to work with middle school science teachers and a
professional writer to create and teach innovative curriculum through role
playing and storytelling. Working on my senior thesis helped me to better
understand my audience as I explored issues that influenced adolescent girls’
interest in science and technology through case studies involving classroom
observations and personal interviews with six middle school girls and their
science teacher.
After graduation I became lead evaluator of the Click! game as well as project
coordinator. I collaborated with technologists, artists, designers and writers,
and was the main contact of communication between many of these groups.
While part of my job was administrative, including setting up meetings, hiring
and training mentors, answering problems, and making sure deadlines came
through, I dealt with a lot of logistical tasks as well. A large part my project
coordinating required making community contacts with museums, local
business, and libraries. For example, over a hundred adolescent girls, college
students, staff, and guest speakers came to training every week. To make
sure everything ran smoothly, I kept track of both large and small issue –
everything from finding locations, setting up a manageable training schedule,
assisting in game design, user-testing programs and technical equipment,
researching content to teach or finding people to teach it, collecting data for
the game evaluation, event planning, ordering pizza, and most importantly
making sure the girls were having an enjoyable time.
Click here to visit the project website (www.clickgame.org)
Publications:
Giarratani, L., Parikh, A., DiSalvo, B.J., and Crowley, K. (Under Review). Building Middle School Girls'
Identity and Community around Science and Technology: An Evaluation of a Mixed-Reality Role Playing Game.
Journal of Science Education and Technology (JSET). Submitted August 2006.
Read the abstract (.pdf)
DiSalvo, B.J., Parikh, A., and Crowley, K. (2006). Click! 2005: Developing the Ultimate Urban Adventure Game. Women in
Games Conference, University of Teesside, UK. July 2006. Publication and 30 minute presentation.
Read the abstract (.pdf)
Read the paper (.pdf)
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